What is D3D11-ERROR-OUT-OF-MEMORY?
D3D11_ERROR_OUT_OF_MEMORY is a medium-severity graphics API (DirectX) problem. The game or program has exhausted the available VRAM on the graphics card. It's also often linked to texture resolution too high. Work through the steps below in order.
Common Causes
- Texture resolution too high
- Memory leak in the game
- Integrated graphics with low RAM sharing
Step-by-Step Fix Guide
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1
Reduce texture quality
Reduce texture quality resolves the majority of D3D11_ERROR_OUT_OF_MEMORY cases on its own, making it the logical starting point.
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2
Increase shared memory in BIOS (for iGPU)
Not every case resolves on the first try; the steps that follow cover rarer directx instability situations.
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3
Close background apps
"Close background apps" covers a less common but documented cause of D3D11-ERROR-OUT-OF-MEMORY.
Commands & Diagnostics
dxdiag
Frequently Asked Questions
Texture resolution too high accounts for the majority of D3D11-ERROR-OUT-OF-MEMORY reports; memory leak in the game and integrated graphics with low RAM sharing come up less often but are documented.
Most D3D11-ERROR-OUT-OF-MEMORY reports resolve after "Reduce texture quality". The rest of the guide above is there for the cases that don't.
As a medium-severity issue, D3D11-ERROR-OUT-OF-MEMORY is more of a stability annoyance than a hardware risk — the steps above should clear it up.
Usually. D3D11-ERROR-OUT-OF-MEMORY is fixable with the steps above; a full Windows reinstall is rarely necessary unless everything else has failed.
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